Your AI builds the game.
You direct.

240+ MCP tools that let AI agents create scenes, write scripts, place assets, debug code, and run your Godot 4.x project. Not a plugin that does one thing. The whole editor, programmable.

View on GitHub
Claude Code driving Godot Catalyst — creating scenes, wiring signals, and running the game from an MCP session
$ npm install -g godot-catalyst
$ godot-catalyst --install-addon ./my-game
7-day free trial, all 240+ tools included

What your AI can do

Build Scenes

Create nodes, set properties, arrange hierarchies, instance sub-scenes. Full scene tree manipulation through 26 scene and node tools. Every change goes through UndoRedo so you can always revert.

Write Code

Create and edit GDScript files, attach scripts to nodes, search across your codebase. LSP integration gives the AI autocomplete, diagnostics, hover info, and go-to-definition. DAP integration for breakpoints and stepping.

Place Everything

2D sprites, collision shapes, tilemaps. 3D meshes, materials, lights, CSG. Audio players, particle systems, navigation meshes. Shaders, themes, physics bodies. If the editor can create it, the AI can create it.

Find Assets

Search CC0 asset libraries (Poly Haven, AmbientCG, Kenney) directly from the AI. Generate 3D models and textures with AI. Manage imports and configure the asset pipeline without leaving the conversation.

240+ tools across six domains

Click any domain to see the categories it covers.

  • Scene & script authoring36 tools
    Scenes & Nodes — 26
    CRUD, properties, search, groups, instancing, scene tree.
    Scripts — 10
    GDScript CRUD, attach/detach, execute, search in scripts.
  • Visuals, animation & shaders46 tools
    2D & 3D — 18
    Sprites, meshes, materials, lights, CSG, cameras, collision.
    Animation & Audio — 16
    Players, tracks, keyframes, buses, effects.
    Shaders & Themes — 12
    Create, edit, assign shaders and themes, parameters.
  • Physics, navigation & assets21 tools
    Physics & Navigation — 11
    Bodies, shapes, raycasts, regions, agents, baking.
    Assets — 10
    CC0 search, AI generation, import pipeline.
  • Code intelligence & debugging20 tools
    LSP Intelligence — 10
    Diagnostics, completion, hover, definition, references, rename.
    Debugging — 10
    Launch, breakpoints, step over/into/out, variables, stack.
  • Editor, project & offline36 tools
    Editor & Project — 22
    Selection, undo/redo, settings, screenshots, filesystem.
    Offline Tools — 14
    TSCN/TRES parsing, Godot docs search, file operations.
  • Advanced & niche81+ tools

    Particles, tilemaps, networking, localization, profiling, testing, batch ops, spatial analysis, convention enforcement, and more.

Works with any MCP client

Runs as a standard MCP server over stdio. If your AI tool speaks MCP, it works.

Claude Code Cursor Windsurf GitHub Copilot Cline Any MCP client

Get started in 2 minutes

1
Install from npm: npm install -g godot-catalyst
2
Install the editor plugin: godot-catalyst --install-addon ./my-game
3
Enable "Godot Catalyst" in Project Settings → Plugins
4
Add the MCP server to your AI client config and start building

One price. No subscription.

$25

One-time payment. 7-day free trial first.

  • All 240+ tools, no restrictions
  • 3 machine activations
  • 7-day offline grace period
  • Auto-update notifications
  • Godot plugin ships under MIT
  • Lifetime updates

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