Blog

Guides, deep dives, and policy writeups on eyehands, Godot Catalyst, and Claude Code running real workflows on Windows and inside Godot 4. Release notes now live in the per-product changelog.

Guides

Task-oriented walkthroughs for specific jobs.

QA-testing a legacy WinForms app with Claude Code

~7 min read ·

Legacy Windows apps without Selenium bindings, test frameworks, or official APIs can still be tested. Here's how to drive a WinForms tool with Claude Code via eyehands.

Automating games with the SendInput pipeline

~7 min read ·

Why eyehands uses SendInput under the hood, which games it actually works with, and a walkthrough of building a simple automation bot with safe input throttling.

Testing WinForms apps end-to-end with eyehands

~10 min read ·

Turn eyehands into a lightweight WinForms UI-test harness: click elements by name via UI Automation, assert on screen content via OCR, and keep tests deterministic with click_and_wait.

Deep dives

Technical explainers. What, why, and how much it actually costs.

The architecture behind Godot Catalyst

~7 min read ·

Why the three-tier MCP client / TypeScript server / Godot plugin design. The WebSocket on 6505, the debugger bridge, and hot reload.

Why batch operations matter for Godot MCP

~7 min read ·

Creating ten nodes as ten calls costs a lot more than one batch call. How Godot Catalyst's batch tools work and when the N>3 heuristic kicks in.